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User:Ivy/Eternity Project

From Mabinogi World Wiki
Banner for the Eternity Project website.

Notes about this page's contents

This page seeks to document the process and updates given from KR Mabinogi about the Eternity Project: Pushing Mabinogi: Fantasy Life, from the Pleione engine to Unreal Engine 5.

  • Contents will be mostly noted and referenced, and not translated.
  • Translations provided will be machine-translated as I only have a very rudimentary knowledge of Korean.

Mabinogi Fantasy Party (Summer 2023)[1]

  • Mabinogi Engine Rehaul confirmed by the devs. Pleione Engine reached its limit when it came to what the devs wished to do.
  • Sneak Peek of Nao in Unreal Engine given.
  • Announcement of a future website dedicated to the Eternity Update to go online at a later time.
  • Possible scheduled updates, such as the Skybox, which was teased in a previous stream, might have been put on pause due to the Eternity Project.


2023-12-01 Winter Showcase Stream[2]

  • Portrait of Sior in Unreal engine released on KR Twitter, as well as artwork of Tir Chonaill in Unreal Engine.

2023-12-20

Sections

  • Taking the first step in the news of Eternity
  • Omniscient art perspective
    • Contains a word from 너구리/"Raccoon", the Art/Safety Director.
  • Finding the Erinn we want
    • The thought process, Pleione's shortcomings, and how they can improve on it.
  • Nao
    • Word from 모르모르킹 / "Moleumoleuking", the Character modeler, about the making-of of Unreal engine Nao.
  • Let's move to Unreal!
    • Word from 브라운소스 / "Brown Sauce" about the engine replacement process and porting over Pleione assets to UE as a base.
  • Erinn Reconstruction Site Report
    • Word from BG modeler 션션 / Shonshon about texture production and Tir Chonaill remodeling process, and establishing the BG style.
      • Note: In the past, texture creation was created by combining photo textures with Photoshop or drawing them directly. Nowadays, several tools such as Zbrush and Subtance are used.
  • For Silky Milletian Hair
    • Word from developer K. about physics-based animation and rigging for hair.
      • Note: 13,586 animations
  • The four-point skirt
    • Word from developer K. about physics-based animation and rigging for clothes, especially skirts.
  • Mabinogi Server story
    • Word from 매드포순대 / Mad for Sundae about multithreading / multi-core process.
      • Game logic will go to multi-core.

Character Modeling

Texture Research

R&D Backgrounds

R&D Animation

2023-12-21

  • JP Mabinogi translated Eternity Project for JP players.[3]
  • CN Mabinogi dedicated a microsite for translations of the Eternity Project.[4]
  • NA Mabinogi translated Eternity Project for English-Speaking players.[5]
    • The NA website is signed by dev member 마니/Mani, 19 Year-Milletian.

2024-02-27

References